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Playing as an aarakocra has one key benefit: flight. Most Aarakocra keeps to themselves and their own tribes, preferring to soar through the sky for hours or even days rather than interfere with the affairs of the world. Aarakocra is native to the Elemental Plane of Air and what nests they have on the Material Plane serve as outposts in the world. AarakocraĪarakocra, also known as bird folk, are humanoid creatures with the talons, wings, feathers, and heads of large, peregrine birds. With that in mind, let’s look at the official races. The lore published by Wizards of the Coast might not be used by your DM so it is always good to talk to your DM about the races in their setting. Other settings are creations of your dungeon master.
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Some of these worlds are official settings such as Eberron or Ravnica.
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In addition to mechanical changes, races might differ narratively in your game because D&D can be run in many different worlds. You are also able to swap out weapon and skill proficiencies.
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If your DM allows this customization (which they probably will), you will be able to change the ability score increases given to your race and to whichever ability score fits your character. This opened a vast array of options for creating characters that were interesting and unique without sacrificing on optimizing. The sourcebook Tasha’s Cauldron of Everything introduced rules for customizing your origin. The world of D&D has changed over the years, even within the lifetime of the 5th edition of the game. But what is the difference between them and how do you know what to pick? Let’s explore together. In addition, you’ll pick a subrace: a subset of the overarching race. When creating a character, you pick the race you want to play as. Many races populate the worlds of D&D from graceful elves to hardy dwarves.
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